Darwinia (video game)

Darwinia

Developer(s) Introversion Software
Publisher(s) Introversion Software (Windows/Linux)
Ambrosia Software (Mac OS X)
Cinemaware Marquee/eGames (USA)
Stomp (Australia)
Distributor(s) Pinnacle Software [1] (Windows)
Valve (Steam)
Designer(s) Chris Delay
Platform(s) Windows
Linux
Mac OS X
Xbox 360
Release date(s) WIN
  • EU 4 March 2005
Mac
  • EU 30 March 2005
Steam
14 December 2005
MSN Games
31 January 2007
Genre(s) hybrid of RTT and RTS
Mode(s) Single player
Rating(s) PEGI: 7+
OFLC: PG
ESRB: E
Media/distribution CD-ROM (Windows)
FTP download (Mac OS X)
Steam download (Windows)
Download (Xbox 360)
System requirements

600 MHz CPU
128MB RAM
60MB hard disk
16MB graphic card

Darwinia is the second game by Introversion Software.

Contents

Plot

Darwinia was created as a digital theme world for artificially intelligent polygons by Dr. Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. Darwinians live a life, working and growing, until eventual death, which releases their digital soul to be reincarnated.

However, the player arrives in the midst of an emergency. Darwinia has been infected by a virus, and Dr. Sepulveda is in near panic watching decades of research being corrupted and consumed. Sepulveda enlists the player, a curious hacker who stumbled across Darwinia by accident, to aid him in rescuing the Darwinians and drive off the virus. The player is given access to the combat programs, simple tools that originally began as mini-games, but now are the only means of attack against the virus. As the player progresses, it soon becomes clear this is not enough, and that triggers the third aspect of the gameplay - evolution.

The first two levels act as an introduction and allow the player to familiarize themselves with the controls. After that, Dr. Sepulveda begins assigning tasks that span several levels to achieve a long-term objective. The first task involves clearing the virus population from and reactivating the Mines and Power Generator to provide resources for the Construction Yard. Once done, the Yard begins producing armored units, allowing the player to move on. The next task involves the reincarnation of Darwinians: the Soul Repository in the center of Darwinia collects the floating souls, and sends them down to the Receiver, where the Darwinians collect them and send them to the Pattern Buffer to be reprogrammed with the main Darwinian blueprint code, where they are sent to the Biosphere to be reborn. The player must clear the Viruses from and reactivate all of these facilities.

In the final level of the game, Dr. Sepulveda traces the Viral infection back to its source: E-mail spam. The Darwinians had managed to access Sepulveda's computer, downloading several files and eventually, the Spam. The E-mails were infected with a very nasty strain of internet virus which corrupted the Darwinians. The player is tasked to destroying the few remaining emails.

Gameplay

Darwinia does not fall into any one game genre, as it mixes elements from strategy, action, puzzle, hacker, and God games alike.[1] The player has the ability to run several programs through the Task Manager (a reference to the Windows Task Manager), similar to units used in many real time strategy games. Research allows the player to upgrade programs and weapons, which is critical as the enemy develops. Mission Objectives are given at each location/level, as the player and the Darwinians attempt to wipe out the Viruses.

Development

Darwinia+

Darwinia+ is the version of Darwinia for the Xbox 360 released via Xbox Live Arcade on 11 February 2010. It includes updated versions of both Darwinia and Multiwinia. This was Introversion Software's first venture onto a video games console.[5]

Intros

Darwinia features a number of intros randomly selected when launching the game. These contain a number of references that may be obscure to some players, especially those unfamiliar with older European computers. These include:

Reception

Notes and references

  1. ^ Stone, T: "PC Gamer UK", pages 80, 81. Future Publishing, 2005
  2. ^ http://forums.introversion.co.uk/darwinia/viewtopic.php?t=3170
  3. ^ "VERSION 1.42". Introversion. http://www.darwinia.co.uk/support/changes.txt. Retrieved 2009-07-25. 
  4. ^ "Darwinia Update Testing". Introversion. 2006-12-15. http://forums.introversion.co.uk/darwinia/introversion/viewtopic.php?t=562. Retrieved 2009-07-25. 
  5. ^ http://www.introversion.co.uk/darwiniaplus/
  6. ^ Chris (2005-12-15). "Darwinia released on Steam!". Introversion. http://forums.introversion.co.uk/introversion/viewtopic.php?p=8003#8003. Retrieved 2009-01-12. 
  7. ^ "Darwinia Review" (JPEG). New Age Gaming: 66. april 2005. http://www.darwinia.co.uk/exposure/nag_april_2005/review.jpg. Retrieved 2009-01-12. 

External links